Medieval Scandinavian Motif Database

Bibliography for: Konr

Konráðs saga keisarasonar, ed. Fornaldarsögur Suðrlanda p. 43-84.

Works with this reference:

B11.2.1.1.

Dragon as modified serpent.

Bósa 63 ch. 16;
Gríp 11/
Skáldsk ch. 48 (39)/
Völs ch. 14;
Konr 63-64 ch. 6;
Nornag 57 ff. ch. 4-5 (FAS I 322);
RagnarL ch. 2 (1) - 3 (2);
Saxo lib. II c. I 2-3;
SigrgFr 89 ch. 13;
Yngv 21;
Þiðr I 196, 308.

B11.4.1.

Flying dragon, »flugdreki«.

cf. B11.6.8.
Níðhöggr:
Vsp 66 (62, 59)/
MC 319, 345/
 cf. A671.2.5/
 cf. A878.3.1;
BjörnHít ch. 5 (Bœrs ed. 12);
(y.) Bósa 58-59 ch. 14-15 (FAS III 230-31);
Ector ch. 10;
FlóresS XIX 6-7 and XX 7;
GHrólf 339, 342 ch. 33;
GullÞ ch. 3, 20;
HálfdE XX 8-9, XXVI 12 (FAS III 550, 558);
KetilH 111 ch. 1;
Konr 63-64 ch. 6-7;
Njála CXIX 46;
Sigþ ch. 13 and 16-17;
Vald 74 ch. 3;
VilhSj 26 ch. 13;
Yngv 14, 41-43;
Þiðr I 196, 334, II 359 ff.;
cf. Saxo lib. VIII c. XV 9/
Herrm 602.

B11.6.2.2.

Serpent: play with precious green stone.

cf. H1349.3.
Konr 68-80 ch. 9-10.

B11.6.6.

Dragon guards bridge to otherworld.

cf. A673.
EiríkV 33-34 ch. 3-4 (FAS III 668-69);
Konr 69, 73 ch. 9-10;
cf. Heimslýsing in Hb 153.

B11.11.

Fight with dragon.

Andr 74;
BjörnHít ch. 5 (Boers' ed. 12);
Blómst 41-42 ch. 25;
Ector ch. 10;
Fáfn;
FlóresS XIX 7;
GHrólf 339 ch. 33;
Gríp 11-13 (= Völs ch. 18);
GullÞ 11-12 ch. 4;
Háttalykill ed. Skj I A 512, B 487;
KetilH 111 ch. 1;
Konr 63-64 ch. 6-7;
Njála CXIX 46;
Nornag 65;
RagnarL ch. 3 (2)/
RagnarS 458 (FAS I 239, 346);
Saxo lib. II c. I 2-3, lib. VI c. IV 10, lib. VII c. VI 2, lib. VIII c. XV 9, lib. IX c. I 2, IV 5/
Herrm 128, 407, 602, 634.
SigrgFr 89 ch. 13 (ZDPh XXVI 16);
Sigþ ch. 17;
Skáldsk ch. 48 (39);
Skj I B 292;
SnE Prol. ch. 3;
SörlaSt 424 ch. 8;
ViktorBl (in Jiriczek's introd. to Bósa lxvi);
VilhSj ch. 13;
Yngv 14, 21-23, 41-43;
(y.) ÖOdd 119;
Þiðr I 196, 308, II 271-75;
cf. Heinzel 53.

B11.11.6.

Dragon fight in order to free lion.

Ector ch. 10;
Íven X 24 ff.;
KáraK 40-41 ch. 18
Konr 66-67 ch. 8;
Sigþ 141-43 ch. 16;
VilhSj 26-27 ch. 13;
Þiðr II 361.

B112.

Treasure-producing serpent's crown.

Konr 76 ch. 9-10.

B221.3.

Land of lions.

Konr 69-70 ch. 9-10.

B221.4.

Land of elephants.

Konr 69, 72 ch. 9-10.
cf. Konr introd. cli.

B215.1.

Kingdom of serpents.

Konr 70, 73 ch. 9, 10/
cf. Schlauch 77;
Heimslýsing in Hb 153.

B431.2.

Helpful lion.

cf. B520;
B571.3.
Íven ch. 10 ff.;
Konr 66-67 ch. 8, cf. intr. cli;
VilhSj 27 ch. 13 ff.;
Ector ch. 10.

B765.12.

Venomous snakes play with precious stones.

Konr 76 ch. 10.

D838.4.

Magic object taken in serpents' country.

Konr 69-79 ch. 9-10.

D1071.

Magic jewel (jewels).

cf. D931;
D1317.12;
D1349.3;
D1355.20;
D1380.11;
D1381.6;
D1381.7;
D1382.12;
D1383.6;
D1384.4.2;
D1400.1.14;
D1507.8;
D1520.29;
D1540.2;
D1561.1.7;
D1645.1.
Ys ch. (14 and) 19;
ÞorstB 180/
cf. ESveinsson 1929 xl;
Konr 69-79 ch. 9-10/
cf. Schlauch 43;
Amb ch. 19;
Nitida ch. 3;
Heimslýsing in Hb 227-28.

D1171.6.3.

Magic drinking horn.

cf. D444.6;
D1311.20;
D1317.18;
D1335.2;
D1365.10;
D1470.2.3;
D1610.25;
H1559.5.
Gjallarhorn:
Gylf ch. 8 (15);
SturlSt 624 ch. 17;
EgÁsm XII 12 -XIII 1 (FAS III 391), cf. 59;
Fertram ch. 9 (cf. D1500.1.11);
four different drinks in it do not mix up:
Konr 15, 79 ch. 10.

D1344.9.1.

Magic shirt (cloak, armor) gives invulnerability.

cf. D1056;
D1381;
F821.1.3.
Skáldsk 55 (44);
Ldb ch. 27, 125 (52 n.);
Eyrb XVIII 21;
Vatnsd XIX 2;
Njála CLV 22;
GullÞ ch. 3;
Sturl I 363;
ÓláfH ch. 193, 228 in Hkr II 1, ch. 182 in FMS V 42 (cf. F821.1.3);
Herv 11, 99;
Völs ch. 44 (42);
RagnarL ch. 3 (2), 15 (14);
RagnarS ch. 1 (FAS I 346);
(y.) ÖOdd 101, 119-20, 129, 133 (ch. XXIX 14, FAS II 215, 231, 245, 351);
(y.) Bósa 110 ch. 11;
EgÁsm XV 3 (FAS III 397);
HrómGr 375 ch. 7;
GHrólf 250, 256, 279, 322 ch. 4, 6, 16, 30;
SörlaSt 415, 419, 439 ch. 3, 5, 18;
SturlSt 606 ch. 9;
HálfdBr 576, 587 ch. 8, 11;
ÞorstB 180 ch. 3;
ÁsmVík 25-26, 32-33 ch. 14, 15;
SigrgFr 105 ch. 16;
VilhSj 14-15 ch. 7;
ÚlfU ch. 1;
Amb 172 ch. 36 (35);
Konr 61 ch. 6;
Bæring 119 ch. 31;
Ector ch. 2;
HringH 6 ch. 2;
Kóngab 5, 11, 14 ff.;
Andr 37-38;
Saxo lib. II c. IV 2, lib. III c. II 10 and III 4, lib. IV c. X 3
Herrm 219, 315;
cf. Lagerholm 69 n.

D1344.13.

Magic (golden) helmet renders invulnerable.

Skáldsk ch. 55 (44);
SigrgV 170 ch.19;
Konr 61 ch. 6.

D1400.1.17.

Magic helmet (»ægishjálmr«).

cf. D1381.10.3.
Fáfn 16-17 in BuggeE 215, 222, 226;
Völs ch. 18;
Svarfd ch. 21;
Konr 70, 75 ch. 9-10;
ÞjJón ch. 9;
Skj II 121.
Högni has »ægishjálmr« in the eye:
Sörla 282 (FAS I 406 ch. 9);
cf. Pape 1946 156 ff.

F451.2.8.

Voice of dwarfs: »dvergmál« (echo).

BárðSn 7 ch. 4;
SturlSt 629 ch. 18;
JarlmH 14, 35 ch. 10, 18;
VilhSj 11, 62 ch. 6, 26;
Sigþ ch. 8;
Konr 68 ch. 9;
MC 269.

F527.3.

Blue man, Old Norse »blámaðr«.

MagnúsS ch. 6, 21 in Hkr III 274, 294;
Kjaln ch. 15;
Finnb ch. 16;
HrómGr 367 ch. 2;
SörlaSt 411 ch. 2;
HjÖlv 457-58, 466-67, 501-02 ch. 3, 4, 7, 16;
SturlSt 612 ch. 12;
Sigþ 177, 252 ch. 27, 54;
SigrgFr 70 ch. 8;
Þorgr 8 ch. 1;
Vilm 173 ch. 15;
ÁsmS fol. 8 a-h;
Úlf 210;
HringH 44 ch. 18;
Kóngab 18-20;
HéðinH 9-10 ch. 5;
Íven ch. II 15-16, III 11;
Kirial 32 (cf. F531);
ÞjJón 44 (30) ch. 19;
NikL 30-33 ch. 10;
Konr 62-63 ch. 6;
GunnarK 243;
Bæring 98-100 ch. 16-18;
Ector ch. 14;
KáraK 19-21 ch. 9;
Fertram ch. 4-5;
Andr 60;
Mágus ch. 60.

F841.2.

Extraordinary equipment of ship.

Skj I 308, 310, 412/
Saxo lib. VI c. VI 10:
 »gullbúit«;
precious sail:
 Þorvarðs þáttr krákunefs in Flb III 357-59 (FMS VI 357, Msk 201, FjÍsl 503-07);
Amb 128 ch. 24;
Vilm 185 ch. 20;
Konr 48 ch. 2.

H332.3.

Suitor test: duel with father-in-law.

Konr 80-81 ch. 10;
king will only give his daughter to the one who vanquishes him:
Andr 70.

H336.

Suitor: assigned quests.

cf. H1200.
GHrólf 274 ch. 15;
Konr 68-82 ch. 9-10.

H1289.1.1.

Quest to lions', elephants' and serpents' land for green stone.

Konr 68-80 ch. 9-10.

J2614.3.

Lions flee because of the crowing of white cock, elephants because of swine's grunting.

Konr 69-71 ch. 9-10, cf. introd. cli.

K1952.5.

Wooing emissary poses as king and suitor, but is refused.

ÁsmS 1-2;
Konr 43-82 ch. 1-10/
cf. Schlauch 76.

K2116.5.

Warrior falsely accused of having killed his sleeping adversary. Not supposed to have been able to do it if latter was awake.

Þiðr I 189;
Konr 63 ch. 6.

N203.

Lucky person. Some people, especially heroes, as Hrólf Kráki and Óláfr, usually have luck.

cf. A185.
ÓláfH ch. 27 in FMS IV 44;
Herv in FAS I 447;
HrólfKr 88-89 ch. 29 (FAS I 90);
Sörla 276, 282 (FAS I 394, 406 ch. 2, 9);
Gautr 44, 46, 66, 68 ch. 11 (FAS III 48, 50);
GHrólf 335 ch. 32;
ÞorstB 183-84, 187 ch. 5, 7;
ÁsmFl 174;
Konr 62, 68, 80 ch. 6, 8, 10;
cf. GrønbechVFO I:
 »Lykkemand og niding«.

P273.2.2.

Earl's son seduces foster-brother's sister and betrays himself.

cf. P273.1.2.
Konr 43-48 ch. 1-2;
HringT 5-6.

Q417.2.

Traitor thrown into pit so that he sticks to the waist, and is then chased out of the country.

Konr 81-82 ch. 10.

V70.2.

Whitsuntide.

Konr 70-73 ch. 9, 10;
RémK 365 ch. 7.

Z141.

Symbolic color: red.

fighting of red and white serpent as symbol of kings' fighting:
Skj II 26 ff. (Merlínusspá);
cf. red and white serpents:
Konr 69-79;
red as the symbol of fighting:
Herrm 210 n.